
For example, Synthesis has some cool late game stuff, but, its useful immediately because it offers excellent unit mods that dramatically improve Tier 1 units through accuracy improvements(which is a mod most secret techs don't have access to), and in one case, dodge chance. Most secret techs offer more options, and are relatively flexible. Which actually gets to my biggest issue with gene plague:



Well, that, and you're forced to go out of your way in your tech tree to make them work, in the sense that one really needs to research things like Destroyers early, and Plaguelords as soon as possible.
